Phantom creations is the developer of a pair of survival style action games, among other projects.
Note that as of late July 2018, Phantom Creations has closed their doors and all products should be considered unsupported.
Can you throw an object in the trash? Its not as easy as it seems.
This is the end. You're trapped, unarmed, and the raiders are coming. Build up the walls of your fort and see how long you can keep them out, because as soon as a single wall falls, you're done for..
What are random objects for? To flip, throw, or otherwise break, of course. Run around and destroy as much as you can. Just keep an eye (or ear) out for random air raids, since some unknown group doesn't seem to mind taking you out along with the rest of the junk.
TTF supports the creation of user-defined objects which can then be included in gameplay. An archive of 52 available objects (not including the default set) is provided below. If you have created objects of your own and would like us to include them in this archive, please get in touch.
Note that all internet-related functionality has been removed from this version of the game. We have compiled the source and included it in our copy.
This is an old beta version of The Table Flipper. It dates back to April of 2017, and was created before the game had a proper name.
Description by Mohamed Al-Hajamy. Created around November of 2017 in reaction to an at the time very laggy and difficult to maintain codebase, this version of The Table Flipper was meant to be a complete refactor of the game, which would have easier to maintain code, and would also have slightly improved mechanics. This version was recoded from scratch, doing away with all the code from the old version and completely recoding the game from start to finish. For various reasons, this refactor never came to be and was ultimately canceled, we ended up resuming work on the old code, however a working version remained. Thanks to Omar Alvarado, this version can now be hosted on the archive. Enjoy.
Note that this package includes the compiled and source versions of the game in their own directories.
This is an archive containing most available objects. Place each folder you wish to use in your sounds\objects directory.